FIG. 01 Code and full write-up coming soon Master's thesis · Electronic Visualization Laboratory, UIC · 2026
Gaussian Splatting in the CAVE2
A real-time 3D Gaussian Splatting renderer for head-tracked, tiled stereoscopic displays like the CAVE2. Every display renders on its own GPU, yet all of them agree on what they draw, without any synchronization between them.
Open project