Education and Experience

My academic journey in Computer Science and Engineering.

Experience

Research Assistant | Master's Thesis

University of Illinois at Chicago - Chicago, IL

Jan 2026 - May 2026

  • Architected a custom Unity URP-based renderer to visualize real-time Gaussian Splatting datasets within a CAVE immersive environment.
  • Engineered multi-screen projection logic for a 7620x1890 resolution setup.
  • Optimized memory pipelines for .ply splat data loading to process 10M-200M splats at a stable, hardware-capped 60 FPS.

Tools Used: Unity (URP), C#, HLSL, GPU programming

Master's Degree

University of Illinois at Chicago

Master of Science in Computer Science

Jan 2025 - May 2026 (Expected)

Current GPA: 3.85/4.0

Coursework: Advanced Topics in Software Engineering, Secure Web Application Development, Computer Security, Computer Graphics, User Interface Design, High Performance Processors and Systems, Artificial Intelligence.

Politecnico di Milano

Master of Science in Computer Science and Engineering

Sept 2024 - May 2026 (Expected)

Current GPA: 3.9/4.0

Coursework: Software Engineering II, Model Identification and Data Analysis, Distributed Systems, Data Bases II, Computer Infrastructures.

Bachelor's Degree

Politecnico di Milano

Bachelor in Computer Science and Engineering

Sept 2021 - Sept 2024

GPA: 3.68/4.0 (108/110)

Coursework: Software Engineering I, Algorithmic Performance and Computer Theory, Computer Architectures and Operatives Systems, Data Bases I, Technologies for the Web, Robotics.

Awards

Best Freshmen Award (2021-2022)

Recognized among Politecnico di Milano's top-performing first-year students for academic excellence.

© 2026 Riccardo Bonfanti
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