Research Assistant | Master's Thesis
University of Illinois at Chicago - Chicago, IL
Jan 2026 - May 2026
- Architected a custom Unity URP-based renderer to visualize real-time Gaussian Splatting datasets within a CAVE immersive environment.
- Engineered multi-screen projection logic for a 7620x1890 resolution setup.
- Optimized memory pipelines for .ply splat data loading to process 10M-200M splats at a stable, hardware-capped 60 FPS.
Tools Used: Unity (URP), C#, HLSL, GPU programming